top of page

About Me

I'm a creative professional who appreciates every medium of art and sciences that tends to create memorable and immersive experiences.

​

Always wanted to create something meaningful that can impact the world in a deeply philosophical way. Films and games are the only media at that time I could think because of my lifelong connectivity with them. So, finally decided to choose the video games to begin my journey with.

​

With deep insight into this industry for more than six years specialising in emotions and experience design, rapid prototyping, thematic design of mechanics and narrative.

Shipped Titles

ST1.png
123456.png
ST3.png

Experience

APPSOLEUT GAMES - SENIOR GAME DESIGNER, OCTOBER 2022 - PRESENT

​​​​

  • Currently working on the complete launch of Car Driving Multiplayer for various platforms.

  • Led this project from concept to successful beta launch.

  • Defined the tone and design pillars, including core and meta gameplay loops.

  • Developed a unified progression system that structures the gameplay, meta, economy, monetization, and content.

​

APPSOLEUT GAMES - GAME & LEVEL DESIGNER, SEPTEMBER 2020 - OCTOBER 2022

​

  • Worked on “Car Parking Driving School” from pre-production till successful launch.

  • Worked on the complete feature set of the open world.

  • Built an economy based on the monetization model and overall game time.

  • Designed levels in two different modes with indirect storytelling based on the elements of the open world.

  • Designed the secondary traffic system and closely collaborated with the devs during the various iterations, leading to some of the core design decisions.

​

MAD OVER GAMES - LEVEL DESIGNER, JUNE 2019 - FEB 2020

​

  • Worked on the level design of bubble shooter games

  • Determining the design goals for levels based on the FTUE and data analytics.

  • Determining how we can improve the level progression and design for our initial levels based on the drop rate funnel to provide more systematic levels based on the user's data.

​

MAD OVER GAMES - GAME TESTER, NOV 2018 - JUNE 2019

​

  • Gameplay, UI and Localization testing.

  • Third-party plugins testing.

  • Code Debugging.

  • Automation testing for slots and casino games in Unity3d and reviewing the economy of the game after completion of the automation test.

  • Level testing and suggestions for the level design according to the difficulty curve.

  • Real-time analytics review and Creation of repro steps of the bugs reported by reviewing the recent activity of the user in analytics.

  • Suggestions from the designer's perspective for a particular project to improve its user experience and quality.

Education

B.tech, Computer Science & Engineering, June 2014 - July 2018

Guru Jambheshwar University Of Science & Technology, Hisar, Haryana, India

Skills

SkillsAnchor

Game Design

Design Documentation / Thematic Mechanics Design / System Design / Experience & Emotions Design /Prototyping & Playtesting /  Gameplay Loops / 3C

​

Level Design

Design Documentation / Level Blockout / Level Scripting / Flow and Pacing / Quest Design / Combat Design

​

Software & Tools

Unity 3D / Unreal Engine / Blender / Inkscape / Visual Studio / Sourcetree / Balsamiq / MS Office / Sketchup / Machination / Figma / Jira

Personal

Interests

 Cinema / Literature / Philosophy / Writing / Art / Rainforest / Volcano / Wildlife / Oceans / Distance Running / Cycling   / Combat Sports / Endurance Sports.

​

Favourite Games

Bioshock 1 / Disco Elysium / Portal 2 / Assassin Creed: Brotherhood / Firewatch / Mass Effect

​

Top Five Movies

Aguirre, the Wrath of God / Aftersun / Reprise / Vortex / Lessons of Darkness

bottom of page